Castle PvP
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Castle PvP
The PvP castle is a two-stage battle, for levels 5.5k+, where defenders (the guild which currently owns the castle) tries to prevent the attackers (any guild other than the defending guild) from conquering the castle.
- The first guild to reach 18000 points wins access to the dungeon for 4 hours.
- If the battle persists for an hour, the defending guild will automatically win.
Location
Located in the PvP Arena. Enter the mystic flames to the East.
Phase 1: Attackers/Defenders
- Rush one of the three entry areas of the castle which has vulnerable gates. Destroy the gates to gain entry into the castle and sit on a throne.
- Once a throne has been sat on by an attacking guild for a total of 1 second, the battle will transition to phase 2.
- Defend and heal the gates to delay the attackers from invading the interior of the castle.
Phase 2: Obtaining Points
- There are three thrones inside the castle, claim and defend as many thrones as you can to gain points for your guild.
- Your guild will gain 5 points per second for each throne as long as your guild still holds claim to it.
- You can claim a throne (or steal a throne from another guild) by standing on it for 60 seconds. (note you do not need to remain standing on the throne after you've claimed it.)
2. Stealing Points
- Each time you kill a player who is in another guild, you will steal up to 5 points from their guild.
- If the enemy guild has 0 points, you will not gain any points for killing them.
Perks for Conquering the Castle
- Upon defending / conquering the castle, the winning team will then be able to access the dungeon via the same portal
used to enter the arena.
- Slightly increased experience gain (about half of what hill gives)
- An additional 7x added to your skill training multiplier (this applies to expertise training as well, but not fishing!)
- Slightly decreased stamina costs (stamina costs are decreased by 10%)
Castle Dungeon
The dungeon consists of the following:
- Three teleports
with areas to hunt monsters that are about the same strength as the 6.5k area monsters (these monsters drop the same materials as the 6.5k area monsters do)
- Three bosses similar to the seven deadly sins bosses in health, but give slightly more experience and have a level limit of 3.(these bosses will random roll loot corrupt magic spheres)
- Eternally Bound Jeweler, an NPC which exchanges some materials for amulets.
Amulets
Dungeon Monsters/Bosses
Halls of Punishment
- Apostle of Misery image, Screaming Revenant image
Cell Block B
- Swampfolk Witch image, Swampfolk Bandit image