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Expertise System Revamp | [12/02/19] |
The expertise system has been overhauled to be less daunting of a grind.
Previously, it would take months to gain a single level of expertise, but that is in the past!
Here is an overview of the expertise system:
All vocations can gain expertise. The skill level that they start to gain it at differs however.
Sorcerers and Druids start to gain expertise at magic level 220.
Paladins start to gain expertise at archery level 140.
Knights start to gain expertise at melee level 130.
Expertise is gained via training your vocation's primary skill (magic level, archery, melee).
You can speed up the rate in which you gain expertise by using a skill scroll.
Here is an overview of the impact expertise has on enchants:
Knight: Executioner
- Each level of expertise decreases the required health threshold to increase damage by 1%.
- Example: Expertise 0 = 25%, Expertise 2 = 23%
Paladin: Splintering Arrow
- Each level of expertise increases the damage done by splintering arrow and increases the duration of the healing debuff.
- Example for damage: Expertise 0 = 50%, Expertise 2 = 60%
- Example for healing debuff: Expertise 0 = 10000ms, Expertise 2 = 11500ms
Sorcerer: Double Damage
- Each level of expertise increases the damage done by the double damage proc.
- Example: Expertise 0 = 100%, Expertise 2 = 115%
Druid: Earthbender
- Each level of expertise increases the duration of the root effect (pvp) and the amount of mana healed (pvm).
- Example for root: Expertise 0 = 2000ms, Expertise 2 = 2500ms
- Example for mana heal: Expertise 0 = 50%, Expertise 2 = 57%
Generic: Vampirism
- Each level of expertise increases the amount of health stolen from the target.
- Example: Expertise 0 = 7% of your max health, Expertise 2 = 9% of your max health (halved in PVP)
Generic: Impact
- Each level of expertise increases the amount of damage impact does.
- Example: Expertise 0 = 20% damage bonus, Expertise 2 = 24% damage bonus
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